- Skill Experience covers the various factors that help to raise your character's level in Stardew Valley's 5 skills: farming, foraging, mining, combat, and fishing in order to help you avoid wasting time and improve level up speed.
Stardew Valley: Skill XP
What Activities Do and Do Not Raise Skill Levels
Stardew Valley features five total skills, which cover a wide array of activities and offer tons of crafting recipes you can unlock. While the first levels come fairly quickly, later levels require you to invest quite heavily into each of the skills. Each night you have a chance to gain levels in Stardew's 5 skills, based upon your activities that day and if you crossed any of the set level up thresholds. Below is a list of the skills in the game, and what does and does not grant experience in order to help you level up your farmer's skills.Skill Levels Raise Proficiency
Other than unlocks, skills increase proficiency with the various tools and players will inevitably wonder what this means. Skill proficiency in Stardew Valley is directly tied to the amount of energy consumed by using that tool. The axe can be especially draining, so it's more noticeable with that tool, while the hoe and fishing pole drain very little due to the frequency that you use them. All tools use the same amount of energy at level 1, you just swing an axe much more than you do a fishing pole, thus it's more draining and the experience with the tool helps your character to be more efficient.Combat Skill
Combat skill is raised by killing monsters. There's no benefit to swinging a weaker weapon at stronger monsters, because only the kill counts toward combat skill experience levels. This means once you have a better weapon and are able to kill stronger monsters faster, you'll level combat more efficiently. Raising combat grants you +5 HP per level, among other things. Swinging a sword doesn't drain energy, so this is the exception to the 'proficiency' thing.Farming Skill
You only get farming skill xp by harvesting fruits and vegetables or taking goods from your livestock. This means using the watering can over and over is a no-go. You will level this skill very quickly regardless of this. The skill xp gained is based upon the value of the harvestable, so you can go with either quick-growing vegetables for fast XP or slower produce for larger returns. There isn't a huge difference. Farming levels are primarily useful for the structures they unlock, like the Keg and Cheese Press, which will let you earn more money by producing goods out of your harvests.Fishing Skill
Don't bother casting a line over and over, because fishing skill levels are based upon the value of fish you actually catch, which is perfectly sensible. Catching from a crab pot does count. While the energy used by the fishing pole will decrease, rare fish will also grow easier to catch as the fishing level causes the bar to be a big larger and the fish to not move around as quickly. Bait and Tackle can help with the more challenging fish types - the ones that move very erratically are the rarest types of fish, while more common fish are the type a beginner should be able to catch with a little practice. This skill, more than any other, relies on your input as a player and accepting that some fish just aren't meant to be caught until later.Foraging Skill
Foraging encompasses two major things - collection of items either on or off the farm lot, and chopping down trees. The foraging skill XP gain is based on the value of fruits you harvest. You get a bit extra if it's off the farm. Chopping any fully-grown tree gives the same amount of experience, while logs lying around do not grant any XP. Any non-produce you gather should count toward foraging skill xp - including mushrooms in the mines and clams/coral on the beach. Chopping trees takes a lot of energy but it can be an efficient way to level if you have plenty of food. If you plant trees to chop down, space them every third square or they will not grow. Alternatively, you can set out exploring and pick berries and mushrooms and grab things while spelunking in the mines to let this skill level naturally.Mining Skill
Mining normal rocks seems to grant only a little skill experience. To get larger quantities of skill XP, you want to go after ore veins in the mines. The higher tier the vein, the more mining experience will be gained - you get xp for each of the mined items you collect. Mining XP is quite useful - similar to foraging - as you use the pickaxe quite frequently when spelunking. Other than time, energy is the limiting factor for a trip into the mines. When you're in the mines, look first for any ore veins you will want, then find the exit location. That way you'll have gathered everything useful, killed off enemies, and found the exit in the process. Later, you will gain substantially more mining experience when visiting the Skull Cavern.- The Professions Guide covers topics like "Fighter vs Scout" and "Tiller vs Rancher". At levels 5 and 10 you can select professions for your character, giving you a boost. This guide offers some advice on which are the better choices.
Stardew Valley Professions
Comparison on Benefits to Help You Choose
Once you hit level 5 in a skill in Stardew Valley, you'll wonder which profession is the better choice. Based upon your first selection, you get a second bonus at level 10, which further specializes you in the selected profession. That said there are dozens of combinations of professions because of this, though only some of them make a huge difference in play style. Overall you should pick that which matches your own preferences. Some are a bit too powerful or weak, however, and that may lead you to wanting to know which is generally perceived as the best pick.Note that many choices are subjective. A secondary purpose of this list of professions is to let players know ahead of time the choices they will get to make at level 10.
Combat Professions
Fighter vs Scout
Fighter (Level 5)All attacks deal 10% more damage and you receive +15 HP. A nice, reliable boost.
- Brute (Fighter Level 10) - Damage is increased another 15% to 25% over base.
- Defender (Fighter Level 10) - You gain +25 HP.
Critical strike chance increased 50% over the base amount. Not additive, but does stack with other bonuses. You won't crit half the time like you may think.
- Acrobat (Scout Level 10) - Cooldown on special moves is halved.
- Desperado (Scout Level 10) - Critical hits deal more damage.
Farming Professions
Rancher vs Tiller
Rancher (Level 5)Animal products are worth 10% more.
- Coopmaster (Rancher Level 10) - Befriend coop animals faster. Incubation time is cut in half.
- Shepherd (Rancher Level 10) - Befriend barn animals faster. Sheep produce wool faster.
Crops are worth 10% more.
- Artisan (Tiller Level 10) - Artisan Goods are worth 50% more. This includes things like wine, beer, and cheese. Pretty much any crafted good.
- Agriculturist (Tiller Level 10) - All crops grow "10%" faster.
Fishing Professions
Fisher vs Trapper
Fisher (Level 5)The fisher profession offers a 25% boost to all fish value. This is a nice, flat boost that affects both reel and crab pot fishing.
- Angler (Fisher Level 10) - Fish are now worth 50% more.
- Pirate (Fisher Level 10) - Chance to find treasure is doubled (around 30% chance, more with higher luck).
Trappers get reduced resource requirements to make crab pots. The original requirement is 40 wood and 3 iron bars. This is greatly reduced to 25 wood and 2 copper bars. As easy as copper is to get, this allows you to make many, many more crab pots.
- Mariner (Trapper Level 10) - Crab Pots never catch trash
- Luremaster (Trapper Level 10) - Crab pots no longer need to be baited
Foraging Professions
Forester vs Gatherer
Forester (Level 5)Wood is worth 50% more.
- Lumberjack (Forester Level 10) - Normal trees occasionally drop hardwood.
- Tapper (Forester Level 10) - Syrup is worth 25% more.
Chance for double harvest when foraging.
- Botanist (Gatherer Level 10) - Foraged items are always gold quality.
- Tracker (Gatherer Level 10) - Locations of forgable items are revealed.
Mining Professions
Miner vs Geologist
Miner (Level 5)Ore veins yield +1 ore.
- Blacksmith (Miner Level 10) - Metal bars are worth 25% more.
- Prospector (Miner Level 10) - Coal find doubled.
Gems have a chance to spawn in pairs.
- Excavator (Geologist Level 10) - Geode find doubled.
- Gemologist (Geologist Level 10) - Gems are worth 30% more.