Beginner Walkthrough: First Days in Stardew Valley



This walkthrough has some helpful advice for newcomers. Not everything needs to be done on the first day, but the advice here may be handy in helping you to get started.

Getting Started in Stardew Valley
You're given 15 Parsnip seeds via the gift box inside the house and start with the tools you need to clear an area for crops. The farm is horribly overrun, but much can be done with it when it's cleaned up. The resources you find are very helpful. You should clear a 5x3 patch of land to plant your parsnips.



Always Show Tool Hit Location is one of the most helpful options for a newcomer. It will let you avoid wasting energy by hitting the wrong spot with your tools and will hold your hand until you no longer need it.Head into the game menu to make this easier. Press ESC and go to Options. Turn on 'Always show tool hit location' there, and you'll have an aid to help you learn to target in Stardew Valley. Later you might not need it, but for now it's a learning aid. For most tools you can hit the 3x3 area that surrounds your character, though the hoe is a little more clumsy and requires you to line up properly.

Tools
The 5 tools you're given are pretty self-explanatory but to ensure there's no confusion:
  • Axe: Clears stumps when upgraded, breaks logs, and lets you chop down trees. Chopping trees consumes a lot of energy but logs can be broken in one hit.
  • Hoe: The hoe lets you prepare tillable dirt so that you can plant seeds.
  • Pickaxe: Use this to break rocks and boulders. Later, you'll mine with it.
  • Scythe: Use this to easily clear plants and grass. When you get a Silo built on your farm later, it will collect grass and turn it into hay that can be used to feed animals.
  • Watering Can: This is used to water your plants!


Clear the ground for crops, plant the seeds, and water them. Later, you can use fertilizer after tilling the land (but before planting seeds) to help your plants grow to higher quality.
Plant the Parsnips
So, you will swap between tools and clear the area so that you can plant crops. When it's clear of all debris, first use the hoe to make a patch for a garden, then plant the seeds by switching them to use them (hotkey 1-9 or the mouse wheel), and finally water the soil that has the seeds. Don't worry if you mess up with the hoe and till the dirt where you don't want to - things regenerate in Stardew Valley, including any ground where nothing was planted.


Pierre's General Store is the cheapest place to buy seeds each season, as opposed to Jojo mart which marks them up.
General Store to Buy Seeds Once your plants are watered, I suggest you head into town to spend your 500G at Pierre's General Store (note the store is closed after 5PM and on Wednesdays). Leave through the Eastern farm exit and walk until you see the town. Pierre's is next to the white building with a red cross (clinic), directly East of your farm. Walk up to the General Store door and click to enter. At the counter you can buy seeds for the current season. The most profitable plant for Spring (that are available now) are potatoes, which take 6 days to grow. You have enough money to buy 10 of them, so do so!
Note the backpack on the store shelf, which can be bought for 2000G. This will expand your inventory from 12 to 24 slots. You can't afford it yet, but it's a good thing to buy around week 2-3 of Spring. For now you have the treasure chest. Return to the farm and plant your potatoes. They'll be done growing on Sunday.


Craft a treasure chest to help you store tools and crafting materials you don't need at the moment. It'll help you carry more loot!
Making a Treasure Chest
Now we will want to make a tresure chest in which we can store items. If you're low on energy you can wait to do this on the 2nd day. Collect 50 wood by chopping down 3-4 trees. Press ESC to open the menu and head to the tab with the hammer - that's where you craft. Make the treasure chest, then switch to it on your hot bar. You can place the chest anywhere next to your character. The grass around the house is a good place to put it, but you can do this anywhere you like. Now you have a place to store items so you aren't forced to trash or sell them.

Energy, Exploration & Going to Bed
Your character will begin to get tired out after all this. Pay attention to the energy meter and when it warns you that you're near exhaustion, stop or you'll take an energy penalty the next day and possibly pass out from it, losing a portion of your Gold. You want to be in bed before midnight so you do not take another energy penalty.
It's important to note that only using tools drains the energy meter. So if it's only early afternoon you can still head around the town, explore, find the various shops, and meet new NPCs.

The TV
When your energy is low or it's late, head inside the house and watch the television. This should be something you do at the start of every day. You'll get the weather forecast for the next day, advice from 'Livin' off the Land' and 'Queen of Sauce' will give you recipes. Lastly, the fortune teller gives you a daily measure of where your character's luck stands.

The Second Day
You'll have to wait 4 days in order for your parsnips to be fully grown. Water them every day or they will pause in progress. You'll understand why farmers love rain, as it gets you out of that task. Refilling the watering can is done by going to the little pond to the southeast of the house and using it there.


The map is very handy to getting around. You'll soon learn there are faster routes to a building you want to visit.
Exploring the Map
Hit ESC or M to open a map of the town. Hover over areas and you'll see the names, so if you see something mentioned here or on the web it's fairly easy to find it. You'll see your character's current position as well as major landmarks and zones of Stardew Valley.
From here forward, you can begin to explore the other areas of game while you ensure the growth of your plants. Farming is only a part of it. The mine will open up on the 5th day, and you can begin to explore it. I suggest you get the backpack first. Willy on the beachside dock will give you a fishing pole, and you can buy them for 500G if they're ever lost. Robin can expand your farm, but you'll need lots of gold and materials. Be sure to explore the community center, then meet the wizard as well. This game easily has 100 hours of play in it, and things will only get better as the developer adds new features. Hopefully this guide helps to kickstart your play or offered you some insight. My deeper guides on various topics should help as well. They're listed below and I'm continuing to expand the site.

  • The guide to Giving Gifts to build Friendships and Get Married is one worth referencing repeatedly, so that you know which gifts will help raise hearts with villagers. The residents of Stardew Valley will give you cooking recipes and other gifts at various heart levels, and getting married may lead to your spouse giving you a valuable stardrop to raise maximum energy. It's worth befriending a number of villagers!

Gifts to Build Hearts and Make Relationships

Making friends in Stardew Valley is primarily a matter of talking to and giving gifts to the residents of Pelican Town and elsewhere in the game world. Making friends will teach your character new recipes and villagers will send gifts in the mail once they like you well enough. This can also lead to your character marrying a villager and them becoming your husband or wife. Stardew Valley does allow for same-sex marriage, for those interested.

Heart Meter

When you talk to a character, you can hover over the icon in the bottom right corner to see the amount of hearts you've built with them. Building hearts up takes time, due to the delays on gift giving and the fact that there is a little decay each day if you don't talk to them (or can't find them!). The heart meter will freeze at 10 if you can max it out - that villager will be a best friend and no longer need such attention. NPCs who are eligible for marriage - bachelors and bachelorettes - will have the meter freeze after 8 hearts and require a bouquet (engagement) to go further.

How to Make Friends in Stardew Valley: Talking and Gifts

Each villager in Stardew Valley can be given one gift per day, up to two per week (with birthdays as an exception and a chance at 3 gifts in one week). To give a gift simply put it on the bar and use the item while hovering over the villager. When they like what you've given them, you will build a portion of a heart, which indicates how well they like you. If they hate that item, it will result in a reduction, and not talking to them for a long time may also see those relationships decay. Talking to them one time per ten days will stop any decay and get the relationship back to where it was. By interacting with them more frequently, you can make gains by just talking to the villager on a regular basis.
Each of the NPCs in Stardew Valley have likes and dislikes, and gifts may be received in five ways: horrible, bad, neutral, good, and great, with dialog to go along with that reception. A neutral gift is worth about the same amount as talking to them each day, so it's not worthless, while a good or great one is worth over 2 or 4 days worth of visits. Just don't give them things they hate. These gifts give different point values, but so long as you stick to good or great (the best) gifts for that villager, you'll make progress and build up the friendship. Every heart level takes the same amount of effort, so it is not like leveling a skill.
Quests from the job board by Pierre's, gifting on birthdays, and gifts on holidays like the Feast of the Winter Star, where you are assigned a Secret Santa, give far more progress on building hearts so take advantage of those opportunities. Look at the calendar next to Pierre's to see when an NPC's birthday is during that season, and in the list of best gifts below.

The Social Tab

Press ESC to access the inventory screen. Head to the social tab (the heart) and note that it helps you keep track of who you've given gifts to each week (resets on Sunday). Up to two boxes may be checked, this helps you manage your gift-giving and keeps count. It will also show your current heart level with that villager. It's very handy when you want to build friendships with several NPCs at once for achievements or Grandpa's Evaluation at the start of the third year.

Marriage in Stardew Valley

Getting Married means getting to 10 hearts with one of the bachelors or bachelorettes below. You must first give them a bouquet, bought at Pierre's, once you reach 8 hearts with them - this unlocks the 9th and 10th hearts. You may give a bouquet to more than one NPC, as long as you are not yet married.
Getting Engaged means buying a Mermaid's Pendant for 5,000g and giving it to the villager once you've hit 10 hearts. Buying the pendant means going to the beach while it's raining and paying 5,000G to the old Mariner. To access the area you must have repaired the bridge for 500 wood. He only appears on rainy days, not snowy, and you can't buy it until you're eligible to propose so you can't snag it early to use for later. Since you need a double bed to propose, you have to upgrade the house at least once.
Marriage takes place 3 days after giving them the Mermaid's Pendant. If you continue to build relations with your spouse, you can have kids (with the final house upgrade). Your spouse will help out a little around the farm, and passing 12 hearts will result in your spouse giving you a Stardrop sometime at random, which increases maximum energy. This is easy to achieve, as you can give your husband or wife a gift every day as opposed to twice a week.

Marriage Candidates

See below for things your potential spouse likes and dislikes in order to build the heart requirements to get married!

Summing it Up: Be Consistent

Because of how all of this works, it is good to start earlier rather than later if you want your character to get married, or to have many friends who teach them cooking recipes. It takes time and some dedication to get a character to 10 hearts, but mercifully you can stop at that point. Talk to them every day regardless of you having a gift for them. Learn where you normally find each NPC, and they'll usually be around there though everyone has a schedule. Sometimes it's best to catch them early when you know where they live. Farming up a favorite type of produce is one of the most reliable ways to build relationships, as you can have a gift they love and give it 2x every week. Given there are 16 weeks in a year and one birthday, you could have a good gift twice a week for each villager by making 32 of something like like and regularly delivering it.

List of Gifts Most NPCs Like

A villager may 'love' these items, but should not hate them. Some love them and are noted in the bigger list below. This isn't perfect but should set you in a direction. Look for the name of the NPC you're trying to befriend with Control + F to see if they appear below in the list of generally liked items as well as their main entry in the big list.
  • Artisan Goods - the majority will go over well. A few dislike specific kinds: Penny and Sebastian with Pale Ale/Wine (Beer man), some dislike Mayo, Jas and Vincent hate all Artisan Goods.
  • Coffee - Everyone seems to like it!
  • Cooked Items - Except Bread, Hops, Fried Eggs, Sashimi, and Wheat. Krobus hates cooking, and Willy only likes fish dishes. A few (Emily, Kent, Evelyn) dislike Sashimi
  • Flowers - Most NPCs like flowers, a few dislike all (George) or specific flowers (Elliot with Poppies, Jody, Sebastian, and Maru with Daffodil, and Sebastian with Dandelion)
  • Minerals and Gems - Except Quartz. Leah dislikes all Gems. Elliot dislikes Limestone/Tigerseye.
  • Fruit Tree Produce - Except Pierre (Hates Apples).

List of Gifts Each Villager Likes and Loves



  • My Stardew Valley Tips page includes a lot of handy information for players new to the game. Learn how to save, what you should keep, and general good advice for making progress in Stardew Valley.

Helpful Advice for New Players



These are the worms mentioned below. Use a hoe on them to get rare items that can be donated to the museum. Keeping a hoe on you is a good idea because of this.Here I've compiled a list of tips that every player should know, with minimal spoilers. I know you'd prefer to discover some things for yourself. These tips can save you some time and trouble. They'll also answer frequently asked questions, such as how to craft or save the game.

List of Tips

The game saves when you sleep - there's no other way to save. Each new day begins with a save. If you have to leave and don't want to lose progress, head to bed assuming all your farmer's work is done.

Watch TV every day before you step outside - Watching the TV consumes none of your farmer's time or energy. The television features weather reports for the next day (so you plan ahead and know if it's going to rain and be a free day) and also two channels that are helpful: Survival and Cooking. Survival provides handy tips and sometimes tells you a good place to go foraging. The cooking channel is essential as the Queen of Sauce will teach you recipes. The game will tell you when it's a rerun. Lastly, there's a daily fortune teller. She reveals a hidden luck bonus for each day - when your luck is high, it's a good time to go to the mines or go fishing. When it's low, you're less likely to find rare items.

Staying up too late will cost you in two ways - For starters, staying up past midnight begins to make an impact on the next day's energy level. You can go to about half a bar by being up at 1:50. If you stay up until 2AM, your character will collapse and be rescued by one of the Pelican Town residents. They'll take a 'fee' for helping you. A large chunk of the money you had on hand. I try to be fairly broke when doing dangerous things deep in the mines.

Dying in the mines - this will result in greater losses. You'll inevitably lose some of your items, though a portion of what is lost will be regained the next day. I'm not fully clear on every type of item you can lose, but some people report losing weapons they've found, which is bad and explains why the game won't let you sell the wooden sword.

Always carry your hoe - There are little worms in the ground that pop up rarely. When you see them, hit that spot with the hoe and sometimes you'll get something useful. Even items that can be donated to the museum. Some items can be found ONLY by doing this. Worms are more likely during rain. Additionally, carrying your hoe in the mines allows you to get useful items from patches of dirt.


In addition to Tool Hit Locations, you may want to lower your Zoom level so that you can see more of the surrounding areas. Another gameplay option people may miss is 'Auto Run'. Why walk in game with a time limit each day?
Enable tool hit locations from the options menu in-game - Hit ESC to bring it up. Using this will help you avoid wasting energy by hitting the wrong square. It doesn't look pretty, but will be handy when you're new to the game. Later you may want to take it off when you're experienced with hit locations.

From the ESC menu, you can manage your character and his or her equipment. Also, you can craft from one of the tabs here.

Crafted items go to your backpack - so you can walk about and find a good area to place them. They can be moved by using the hoe. Treasure chests may need to be empty for this.

Start with fast crops for the rapid return on investment and fast farming xp - Slower crops that put out more produce are amazing later, but at first you will want to grow fast crops so you can sell the produce much faster and buy even more seeds.

You can craft fertilizer from sap - this greatly boosts your income potential from farming by producing more silver and gold-star plants. You only need level 1 farming so can do it as soon as you get that. Sap is found by chopping down mature trees. Head to the crafting menu (esc) with sap in your inventory and hold right click to make a load of them. For two sap each, it's really easy to come up with a lot of fertilizer. Place fertilizer after the ground is tilled but before you place seeds. Fertilizer is effective for all types of vegetables but greatly shines when you use it on plants that produce multiple times in a season. Fertilizer itself lasts all season, so may be used on more than one round of seeds.

You can sell fruits and vegetables at Pierre's - so you don't have to wait on money from the bin to buy seeds after a harvest. This lets you plant faster. Later you may want to sell via the bin, but it's a good early-game tip. Pierre's is also where you buy seasonal seeds!.

There's a backpack on the counter at Pierre's for 2,000G - It can be purchased by clicking it. This doubles your inventory space, which is a godsend. Later, there's also a 36-slot backpack for 10,000G. donate to the museum

Items are sold via putting them in the bin beside the house - Someone will buy them overnight, resulting in money for you the following morning. This is the normal way to sell, when you're not scrambling for funds. Also, the bin will buy anything that is able to be sold, while Pierre's and the blacksmith will only buy certain types of items.

Don't sell wood, fiber, or stone - They are used heavily for house upgrades and farm buildings.

Build the bridge at the beach early - For 300 wood, you can instantly repair it and gain access to a good foraging spot you can visit regularly. You'll find things just about every day, but especially when there's a storm!

Craft treasure chests, 2 or 3 - You'll get many items by the 2nd season, especially once you start in the mines. Organize them by produce, tools/materials, and miscellaneous.

Craft a Scarecrow, and later a lightning rod - Scarecrows save you produce from crows in an 8-tile range, and lightning rods protect crops from strikes. Lightning rods can also be used to make batteries!

Save one of everything you grow or harvest - Sell the rest, though you may want some food for the mines. There are collections you can assemble. Completing them gives you rewards, and some items you find will be rare and not worth selling for this reason.

Save trash, broken cds, glasses, newspapers and driftwood - You get these from fishing and rummaging in trash cans. Stack them in a treasure chest. They are low value and later you can use them in the recycling machine to get things like refined quartz and coal.

Be aware of the Traveling Cart - A gypsy appears on Friday and Saturday in the forest south of the farm. You can get there by going to the town, down and westward if you do not have the path cleared to the farm's southern exist. She sells rare seeds and sometimes lets you buy an ancient seed. The cart sells some super expensive items and is something you will want to take advantage of both mid and late-game.

  • Tools in Stardew Valley: the Axe, Hoe, Pickaxe, Watering Can, Fishing Poles and Scythe. This guide discusses upgrading your tools and how you can get the metal bars to do that.

Uses of Tools and Upgrades for Special Abilities



Most tools can be upgraded and are much more effective in their improved form. Some even gain special abilities that can be used by holding down the 'use tool' button.Your farmer starts with 5 tools in Stardew Valley and soon gets a sixth. These are core to your efforts to clean up the farm, gather resources for crafting, make money, and explore the world. The six tools you get can be upgraded by visiting the Blacksmith in town. You can reach him by going to the bottom right corner of the village, crossing the bridge to the east, and heading north past the museum. Each tool upgrade does something different, though they all make the item more effective. In order to upgrade, you must have one of four metals - Copper, Iron, Gold, and Iridium. Because of this and that most people will want the upgraded version of each tool, I'll write on how you can get each of those metals at the bottom of this guide.

Tools in Stardew Valley

All tools start normal quality, bronze is an upgrade from that. Some tools simply become more effective and let you use less energy to get the job done (like the Axe and Pickaxe) while others - namely the Hoe, Fishing Rods, and Watering Can - gain special abilities while also being more effective. The axe and pickaxe can let you access new areas as they're upgraded, by allowing you a way to clear blockages and get to the other side.

Axe



Upgrading the axe lets you access the Secret Woods and improves your ability to farm for hardwood by letting you break stronger stumps and logs.The regular axe can chop down a tree with 15 hits and breaks small logs to let you gather wood, seeds, and sap. Upgrades greatly improve on that, enhancing your character's ability to gather wood. At first, it cannot break the large stumps on the farm property nor logs. Upgrading the Axe gives you much better access to hardwood, which is a useful crafting ingredient.

Hoe



Upgrading the Hoe lets you till soil in a line. This can be used for foraging!The Hoe not only allows you to till soil in order to plant seeds, it also helps you to dig up areas and collect items from doing so. Upgrades to it make preparing a farm much faster, as well as your ability to forage in areas like the Beach.

Pickaxe



The normal pickaxe can break most ore, but it becomes energy-inefficient the deeper you go into the mines. Better pickaxes also unlock a couple of special areas.The Pickaxe is used to break open rocks and ore veins. Upgrades to the pickaxe reduce the number of hits need to break a rock, while also letting you break open bigger rocks such as the large 2x2 stones on the farm property.

Watering Can


Upgrading the watering can lets you water plants in a line in front of your character. This ability grows better and better the more it is upgraded.The Watering Can tool lets you ensure your plants continue to grow and is essential to early farming. Even fully grown plants need water if they are going to continue to produce fruits and vegetables. Ensuring they're watered every day requires your farmer to use this, to do it manually, or sprinklers. Sprinklers are very expensive and only work on a small area at first, so you'll be relying on this a lot. Upgrade the watering can either during winter or when it's going to rain the next day for maximum efficiency. Thankfully, upgrades to the watering can increase its effectiveness and let you hit more blocks at once while also holding vastly more water. A normal watering can holds 40 uses of water.

Fishing Pole



Fishing poles aren't upgraded like others. You buy better ones, and gain the ability to use bait and tackle.The fishing pole is not upgraded like other tools. Your first fishing pole is given to you, allowing you to catch fish. Later, at levels 2 and 6 you can buy better rods from Willy at the docks shop. These, along with better bait and tackle become available for purchase whenever your character unlocks the ability to craft them. The first pole cannot use bait, the second can use bait but not tackle. Later you can use bait and tackle at the same time, which makes fishing much more efficient.

Scythe


The Scythe isn't upgradeable, but it does just fine in its normal form. Here my character places hay for animals to eat during winter.The Scythe lets you clear grass and other plants from the farm. All tools can clear bigger plants, but the scythe has a sweeping animation that hits about 180 degrees in front of your character, so it's much more energy-efficient. Having a Scythe with one or more Silos on the farm will result in hay being collected for your animals to eat when they cannot go outside to graze - most notably during Winter. The Scythe is the only tool that doesn't get upgrades, though it doesn't really need it and is only used situationally.

Upgrading Tools to Copper, Iron, Gold, and Iridium Quality

The axe, pickaxe, water can, and hoe can all be upgraded at the blacksmith, whose shop is located near the bridge at the bottom right of the town. Take the bridge then head north to see his shop. Bring your tool to the Blacksmith (open 9-5), along with several thousand gold and five metal bars. You must go through a series of upgrades, beginning with copper, then iron, gold, and iridium for the four tools that can be upgraded in this way. Each upgrade is more expensive than the last.


The Blacksmith will upgrade your tools, but you must bring metal bars and enough gold to cover it.The Blacksmith will give you the item back in 2 game days. Simply walk up to the counter when it's done, and you'll be given the upgraded version. Because you cannot use tools while they're being upgraded, it's wise to wait until you know you won't need them. This is especially obvious with the watering can. You can wait until it's going to rain the next day, then go in for the upgrade. This will let you pickup the tool on the 2nd day, regardless of if it's rained, and can then water your crops.

Getting Copper, Iron, Gold, and Iridium

Obtaining copper, iron, gold, and iridium is generally done with mining. However, you can buy the first three from the blacksmith. In the case of upgrading a tool, this can be rather expensive. You need 5 ore per bar, and 5 bars - so you need to buy a whopping 25 ore in order to get enough bars for an upgrade. You'd also need 5 coal and have a furnace on your farm so that you can smelt the bars. See Getting Copper, a Furnace, and Coal. The bars can be obtained freely in the mine, but only spawn on certain levels. It's random but ore spawns on the following levels of the mine:
  • Copper - Spawns more heavily as you approach mine level 20-39. Higher is better. On your way there, you're likely to pick up a couple dozen of them by the time you reach the sweet spot. You can return the next day to find everything respawned and use the elevator to farm more copper. Be aware that the level 30s have a lot of dark areas, so you may want to bring torches (made from the crafting menu).
  • Iron - Spawns more frequently in the 60-79 range of the mines. Iron respawns just like copper and you'll gain lots of mining and combat experience by venturing this deep in the mines. Also, you will eventually grow powerful enough to tackle the end of the mine and move on to the more challenging Skull Cavern. When you reach this area, check out the adventurer's guild (opens after 2PM) for a better weapon that will make going into this part of the mine a trivial affair.
  • Gold - Spawns more frequently in the 90-119 range - all the way to the bottom of the mines. Yep, you have to go pretty far, but as noted it's worth it for the mining experience. Take only necessary tools, plenty of food to heal yourself and tread carefully. The mines are much less challenging after level 90, as you get a nice weapon for reaching that level of the mine.
  • Iridium - Iridium tools are upgraded the same as the rest, but you must venture to the Skull Cavern to do it. The Skull Cavern requires you to both get the key from the bottom of the mines, and also come up with 42,500 G to complete the vault bundles at the community center (requires several bundles to be completed to be unlocked). Finishing this group of bundles will result in Pam taking the position of bus driver, which lets you ride for 500G. You'll go to Calico Desert where you can use the Skull Key. Each level deeper in the cavern makes Iridium more likely to spawn, but this place does not have elevators like the regular mine. This means you must start at the beginning for each trip.
Practice going deeper into the mines, and you'll eventually be able to upgrade all 4 of your tools to Iridium!
  • The Guide to Winter and What to Do should help you figure out what winter activities are helpful toward the next year on your farm. Make sure to upgrade your watering can while you have the chance!

What to Do, Winter Money-Making, & Spring Preparations



Upgrading your tools is a good idea, as is collecting supplies for the year ahead. A better axe greatly improves your access to hardwood, but the main goal should be to upgrade the Watering Can to steel or better.Winter is perceived to be a bad time of year to be a farmer, but it's not entirely true. You're simply blocked from planting the usual mass-crops and money-making can slow to a crawl if you're unprepared. Instead of being bored of Worried about winter in Stardew Valley, take it as an opportunity to both prepare for Spring and explore other gameplay options that are available to you. Here's a list of things you can do in winter, and good practices that help you to prepare for the upcoming growing season.

Winter Preparations



Heaters keep animals happier during the winter, when they can't get outside. They cost 2000G each from Marnie.Before Winter - If You Have Animals
Ensure your Silo is full, so that you can feed your animals. The only type of animal that won't produce during winter are pigs - they can't go outside to fetch truffles. You'll need 28 food per animal and the Silo can hold 240 hay (harvested by using the scythe on grass). Each animal will want food each day, and the grass will be covered by snow. They'll need fed to produce and remain happy and you do not want to have to spend 50g each on hay from Marnie's Ranch. For animals like chickens, that's a loss most of the time. Also, a heater (2000G from Marnie) for each building can be a wise investment as it will keep the animals happier during the cold, thus resulting in more quality products from them. You may need more than one heater depending on how many buildings you have. So 240 hay, and heaters.
Money on Hand
Money is not as necessary at the beginning of winter, unless you plan to expand your farm. You can get enough to upgrade tools during the season itself, and have plenty of time to accomplish that. There's no rush to buy seeds in winter. However, you do want cash at the end of it. The main goal should be to build up money for when Spring arrives, so that you do better in your second year than you did in the first. You'll want to be able to make a run on those profitable spring crops like potato or rhubarb seeds when they become available, as well as any other plants that you missed for bundles.

Winter Foraging Bundle



Dig up roots and forage for the Winter Foraging Bundle at the Community Center's Crafts RoomOne thing worth completing is the Winter Foraging bundle at the Community Center. To complete the bundle you need 2 easily found items and 2 roots, which must be dug up with the hoe. Find Crystal Fruit and Crocus by regular foraging - look around until you find one lying there. The Snow Yam and Winter Root can be found by digging up dirt - think, the path to the east of your farm, the dirt paths in Pelican Town, and on the beach.
Getting all four of the items needed for the Winter Foraging Bundle, you can get yourself 30 winter seeds as a reward from the Crafts Room in the Community Center and will have knocked out one of the many bundles. In addition to these, lightly working on your Foraging in general is not a bad idea. You can find a Nautilus Shell on the beach which is used for the Field Research Bundle.

Fishing



Fishing is arguably the most profitable activity to do during Winter.Fishing is profitable as ever during Winter. Head to the beach at night to catch squid (you should get a quest for this, actually). Explore all the various types of fishing spot and catch a few new types. Most fish are available during 2 seasons each, so you can get Tiger Trout for example by fishing in the afternoon at the river. Overall this is the single best winter money-maker, and you can make further progress on bundles.

Animal Products & Artisan Goods



Stock up on fruits and veggies during fall and turn those into artisan goods during winter. Aim to always keep your artisan workshops producing. Your livestock will also continue to yield items (though not pigs). This means mayo machines, looms, and cheese presses are great to have on hand.If you haven't yet, consider working on your ability to make more complex goods out of your animal products instead of selling them raw. Turn milk into cheese, eggs into mayonnaise, and gather more materials to help you improve your production capacity if it's not enough. You can also stock up on some crops during Spring-Fall to turn into goods for Winter and make more money from them. You can make 4-10 batches, depending what types of items you're making. Read up on Artisan Goods and how much money they make. This is the only way to turn livestock into a comparatively profitable investment.

Fruit Trees Grow

Winter is a good time to snag some of the fruit trees you may want. They'll still grow during the winter, though normal trees apparently do not. The fruit trees are expensive and not major money-makers, because of how long they take to pay off but look at it as a long-term investment and one more thing you can do to complete bundles!

Mining

The mines are exactly the same during Winter, so players familiar with them will be just as effective during the holiday season. Going mining is a good idea if you need materials for crafting or tool upgrades, in general it's not a huge money maker but is something you can do to improve your character and his or her farm.

Upgrade your Hoe & Watering Can

Winter is downtime for your farming tools, so you can afford to lose them the two days it takes them to be upgraded. Take 5 bars of the next material you need (it goes copper, iron, gold) to the blacksmith along with several thousand gold (more is needed depending on the level of your tools). Getting the watering can upgraded is a huge boost to your ability to make money, as it both holds lots more water and gains a special ability to water more tiles at once. Similarly, the hoe can till up more dirt at once and actually makes foraging with it much more profitable!

Make Friends

There are benefits to having friends (and a spouse) in Stardew Valley. Raising hearts with the NPCs offers many varied rewards, such as cooking recipes and mail-in gifts of valuable items. Learn what they like and give them presents. During Winter there's a secret santa contest for the Feast of the Winter Star that gives several times more friendship points for a good gift! You'll learn who you're Secret Santa to via mail about a week before the event, which is of course on the 25th. If you like to figure things out yourself you may try giving them a variety of things to see what they react positively to, so that you can make that type of item their gift.

Clear Farmland and Collect Supplies

Of course, you can always keep chopping and smashing your way to success just using your tools on the farm, or visiting the secret forest if you've got access. Building up supplies is never a bad thing, especially if you plan to expand your farm in the year ahead.

  • The Secret Woods of Stardew Valley are a great place to get Hardwood for crafting. Bring your hoe as there's lots of worms to be dug up here, so it's also good for finding library books. You can also find one of the game's many Stardrops (which raise maximum energy) by visiting the area with a Sweet Gem Berry.

Where to Get Hardwood and Books from Worms



The location of the Secret Woods on the map in Stardew ValleyThe Secret Woods is a great place to visit regularly in Stardew Valley. You'll find ample hardwood, plenty of areas to dig up with the pickaxe (and thus many opportunities to find books). It is also home to a mysterious statue that gives one of the game's Stardrops, which increase your character's maximum energy by 34.

How to Get Into Secret Woods



The stump blocking the Secret Woods is found in the far left corner once you've gone out the southern exit of the farm.To unlock the Secret Woods, you must first upgrade your Axe to Steel or higher. You'll find information on acquiring metals for the upgrade on the linked tools page. Once this is done, you can smash the log blocking the entrance. Bring a weapon, your hoe, and with your axe for this trip. Head through the southern exit of your farm. You'll be in Cindersap Forest. Now head directly to the left all the way to the edge of the map. You can use the axe to smash through and enter the Secret Woods, previously denoted by ???? on the map.

Hardwood and Worms



The stumps in the Secret Woods regrow each day, giving you a reliable source of Hardwood.The woods contain 6 stumps that regrow each day, giving a total of 12 hardwood. As far as I know you do get foraging experience for these (actually a decent amount), but also from bringing the hoe and digging up the worms here. This place almost has at least 3 worms, so you can round out the museum's book collection and learn more about the game. While the first four stumps are obvious, you get to the last two by walking through the hidden passage shown above.

Slimes

The area always has at least a few slimes, so you can get some combat XP. They're not really dangerous so long as you're armed with a proper weapon.

Fishing Spot - Catching Woodskip



Catching a Woodskip in the Secret WoodsThe pool in the Secret Woods is home to the Woodskip, one of the rarer types of fish in Stardew Valley. It's used for at least one bundle at the Community Center.

The Statue, Stardrop & Sweet Gem Berry



Giving the Statue a Sweet Gem Berry (as you would give an NPC a gift, by holding it and clicking them) will result in you getting a Stardrop, which raises maximum energy.Far on the left side of the Secret Woods, you can investigate a statue of Old Master Cannoli. It says, "Old Master Cannoli -- Still searching for the sweetest taste". If you bring it a Sweet Gem Berry, you'll get a Stardrop in return, raising your maximum energy permanently.

The Traveling Cart can randomly sell you Rare Seeds, which can be used to grow a Sweet Gem Berry for the statue in The Secret Woods.The Traveling Cart can sell you a 'Rare Seed' which will let you grow these yourself. Visit it every Friday and Sunday. The Traveling Cart appears on the way to the Secret Woods - you can't miss it. Every now and then the rare seed will be available for purchase for around 1,000G (for seeds) to 12,000G (for a fully grown plant). Sweet Gem Berries grow from Rare Seeds in Fall and take 24 days to grow, so you will want to plant it very early in the fall, by the 4th day.

  • Calico Desert: Oasis Store and The Skull Cavern - completing the vault bundle at the Community Center awards you with a fully operational bus. You can take it to Calico Desert, where a great store is located (with 2/3 of the best seeds in the game) alongside the Skull Cavern, a harder version of the mines.

Unlocking the Bus, Casino, and Skull Cavern Mine



The top-left corner of the Stardew Valley map contains Calico Desert, location of coconuts, cactus fruit, the Oasis store and the Skull CavernThe Desert is a mystery early in your adventures in Stardew Valley. You'll only see '???' when you hover over it on the map. This area is actually Calico Desert, a place that contains a few unique features that help you as a player. There's a new shop (Oasis), forage items that help with bundles, new types of fish, and the Skull Cavern along with other secrets. This guide will elaborate on some of these features and how they are beneficial to your farm.

Get to the Desert: Ride the Bus



Finishing the Vault Bundle at the Community Center rewards you with bus repair, allowing you to access the desert.Bundles and Money Required
In order to get to the desert, you must first repair the bus. This is accomplished by finishing off one of the easiest types of bundles - The Vault. This room in the community center appears after you've already completed about 4 bundles. You'll find the Vault in the top right corner of the community center. The Vault bundle is all about money. You'll need about 42,500G on hand to finish all of them. There is one for 2500, 5000, another for 10,000 and lastly a final bundle for 25,000. Once you have purchased all of these, the bus will be repaired.

Get to the Desert: Ride the Bus



Pam arrives shortly after 10 each day to drive the bus. It is 500G to get to Calico Desert.Riding the Bus
You must wait until 10AM on any day you want to ride. Pam will arrive at the bus stop to the east of your farm, and at that point you can buy a ticket from the metal stand for 500G. Despite its distance, no time is taken to get there and no matter the time of year, the desert is always the same. On any visit to the desert you'll need to return to the bus to go home. You can stay as late as 12:30 and still make it, though not without an energy penalty.

Desert Features

Oasis & Casino



The Oasis shop sells two great types of seeds, and a third that you'll want in order to grow and ship one of everything.Oasis is where you'll find both Sandy selling seeds. The shop is easily accessibly and allows you to make some of that money from the vault bundle back. The following 3 types of seeds are always sold, and are among the best for each season:
  • Rhubarb Seeds 100G each - Spring Crop, only beaten in profitability by Strawberries that can be bought at the Spring festival.
  • Starfruit Seeds 400G each - Summer Crop. The single most lucrative of the season and one of the top 3.
  • Beet Seeds 20G each - Fall Crop - not nearly as impressive as the other two, but you'll want some for the Qi quest and in order to ship one of every plant in the game. Beets aren't used in any bundles.

Qi's Challenge & The Mysterious Qi

The Calico Desert Casino inside Oasis is blocked by a bouncer when you first visit. You must finish a line of quests that starts with entering the Skull Cavern in order to gain access to the casino. The main purpose of this is to be able to buy the unique items inside - mostly decorative - using Qi coins, a type of currency you can gamble with or buy outright. There is also a very expensive Statue of Endless Fortune sold by the guy at the top right for 1 million G. It makes a random item every day.
Once you've made it far enough in the Skull Cavern (to level 25) you'll need to come up with some other items in order to finish Qi's quest. The subsequent quests can be triggered by interacting with a couple of points of interest in the game world. A battery pack is required (from having a lightning rod in Summer) for the box in the bus tunnel. Also, a rainbow shell (also from summer at the beach) for the box at the train station. You may also want to save 10 beets for later (seeds bought from Oasis). It's worth knowing you need those items ahead of time so that you don't have to wait up to a year to access the casino.

Foraging and Fishing



Desert Fishing rewards you with the Sandfish, an item needed for a bundle.Though the desert area isn't large, you can find two new types of foraged items lying around here: Cactus Fruit and Coconuts. Both are needed for bundles back at the community center. Additionally, if you bring your fishing pole you can find fish for bundles in the northwestern pool. Sandfish are notably used in one bundle, but you can also catch Scorpion Carp in the pond. Around the area are palm trees, though you will not get coconuts or anything special by chopping them down.

Desert Mine: The Skull Cavern



The Skull Cavern is found in the top left portion of the desert. You must fully explore the mines in order to get the Skull Key that is required to go inside the more challenging mine.When you've reached the bottom of the mine, you'll be rewarded with the Skull Key necessary to enter the Skull Cavern. It's an endless, more challenging area that rewards risk-taking and planning. The deeper you go, the more likely you are to find Iridium. Monsters inside will also drop this rare metal, as well as the Prismatic Shard which is used to obtain Stardew Valley's strongest weapon.

Other Secrets

The dead dragon in the desert is used for one of Qi's quests. To the northeast you will see three pillars which are also of interest. Bringing a rare Prismatic Shard dropped by enemies in the Skull Cavern will reward you with a Galaxy Sword.

  • Choose vs Mushrooms or Bats once you reach 25k G in earning in Stardew Valley, you're faced with a choice for how to develop the cave on the farm. This article highlights the differences between the two. It's not a major decision, but one does seem more helpful than the other.

Mushrooms vs Fruit Bats



Should you take mushrooms or bats for the cave?When you've made 25,000G in Stardew Valley, a man named Demitrius will show up at your farm and offer to convert your cave into something useful. You must choose between fruit bats or mushrooms for the cave, and it's a permanent choice. Neither makes a huge impact, but one is arguably more useful than the other.

Fruit Bats

Stocking the cave with Fruit Bats results in items like cherries, peaches, apples, and berries being dropped by the bats in the cave every once in a while. Every one of these items is easy to get, but they are useful for giving gifts to villagers. They do not play into any major crafting recipes, though you can make wine with them. These are handy for completing bundles, but you can eventually forage and grow fruit trees to get all of them. In fact, they're some of the easiest bundles so long as you forage each season.
The fruit are randomly generated each day. Either nothing, or fruit spawns. You never know what you'll get but should probably check every couple days.

Mushrooms

Stocking the Cave with Mushrooms will put six planters in the cave that reliably generate 6 mushrooms every other day. You have a good chance of getting the rarer types, such as those with purple caps and morels. All the main types of mushrooms are used in the life elixir, which is unlocked with the Combat skill (at level 2) and one of the best healing items in the game as it restores health to full. Life elixirs take one red, purple, morel, and canterelle mushroom. Most of these are found reliably deep in the mines or near the wizard's tower in the forest. They are simply not as accessible as the fruit.

The Pick



I select mushrooms for the below reason. Most fruits are easily attainable via fruit trees and the wild seeds you can make with the Seed Maker, unlocked via the Farming Skill at level 9. Farming is by far the easiest skill to level.Personally, I go with the mushrooms. The reasoning for this is that I already have great access to all the items offered by fruit bats. I can make trees, as well as wild seeds with the seed maker. The mushrooms give me a chance to get those at home, here and there, and stock them up for life elixirs and other cooking (such as stir fry).
The only reason to pick the fruit is if you want it so that you can gift them, since they're technically free and almost always liked by the residents of Stardew Valley. Overall the mushrooms are more useful, at least in my eyes. You know the pros and cons, so make your pick!

  • Grandpa's Evaluation (End Game) describes the evaluation process you face after completing your second year. It's similar to Harvest Moon, only you can try again if you so please, without starting the whole game over -- so don't sweat it!

Finishing the Game and the Ending Evaluation



Grandpa comes to judge you from the grave. He evaluates how you ran the farm and established friendships in Stardew Valley. How will you stack up?Stardew Valley does not abruptly end like some Harvest Moon games, where you are forced to try again if you want a better ending (and lose all your progress in some games). Thankfully, you can keep playing after the 'end' of Stardew Valley and even retry for a better 'score'. Your performance in a variety of areas are evaluated after completing year two (start of year 3) and the score you get determines if you obtain a special reward from Grandpa's Grave, who left you his farm at the beginning of the game.

Grandpa's Ghost Evaluation

Since you left home to escape the hustle-bustle of the city, and restore grandpa's farm, it's entirely logical that grandpa's ghost judges you at the start of year three, hoping you will put his spirit to rest. Nothing weird about that at all! His words during this evaluation change based upon how well you scored, so some players will certainly want to try over to get a better ending the first time this happens. It's not necessary, however, as you can repeat the review when you've improved the farm and your character some more. Grandpa will score you in various categories, with the spirit candles on Grandpa's Shrine (the grave in the top left corner of the farm) as the marker indicating how well you've done.
If you did poorly, only one of the four candles on Grandpa's Shrine will light. Two may be considered average for a first attempt, three is above average, and four candles lit is as good as it gets. Your goal in Stardew Valley from the character's perspective is to start a new life and restore the farm, so making money, making friends, and succeeding in improving the town around you are the main markers of progress. If you get a perfect score, you'll get a special reward. The four tiers of points are:
  • One Candle - 1-3 Points
  • Two Candles - 4-7 Points
  • Three Candles - 8-11 Points
  • Four Candles - 12+ Points
And now, how you get those points!

Earnings: Up to 7 Points

You gain points based upon total earnings (not cash on hand, so safe to spend). The points are cumulative, so each threshold you meet will add an additional point. The break points are:
50,000G: +1 Point
100,000G: +1 Point
200,000G: +1 Point
300,000G: +1 Point
500,000G: +1 Point
1,000,000G: +2 Points

So if you got 300,000G in total earnings you would get a total of 4 points toward the evaluation and light two candles on grandpa's shrine based upon that alone.

Relationships

Like Harvest Moon, building relationships is part of the game (see gifts for friendships). The following each add 1 additional point. You can get the friendship points multiple times if you meet both criteria:
Have 8 heart relationship with five villagers: 1 Point
Have 8 heart relationship with ten villagers: 1 Point
Have a friendship with your Pet (they love you): 1 Point
Have a spouse with a fully upgraded house: 1 Point

Skill Levels

Reaching a total of 30 skill levels (average 6) results in 1 Point as does having 50 levels in skills (all maxed). You can get +2 Points for this.

Unlocks

Finishing the Community Center Bundles: 3 Points
Unlock the Skull Cavern (Skull Key): 1 Point
Unlock the Sewer (Rusty Key): 1 Point

Miscellaneous

Finishing off the Museum (find all artifacts): 1 Point
Catch every fish: 1 Point
Ship one of every item: 1 Point

Example Score

If you only made 500,000G, had the friendships, and completed shipping one of every item, but were not married you'd get a total of 5+2+1 = 9 points. Finishing up and reaching the 1,000,000G threshold and finding a spouse, you could pick up 3 more points for 12, allowing you to finish the game and proceed to build up your farm uninterrupted.

Try Again: Repeat Evaluation with Grandpa's Grave

You do not have to start over in order to score better on the evaluation. Simply take a Diamond to Grandpa's Shrine and use it there. The following morning, Grandpa will repeat the evaluation process and give you a new score. Anything you've achieved that you had not before will be counted, and you can make it to 12 points. Just keep track of the various factors and don't bother watching the cutscene and wasting a diamond unless you're sure you're ready.

The Reward: Statue of Perfection

Completing the evaluation with 4 candles lit will result in you being eligible to take the Statue of Perfection from Grandpa's Shrine. Simply click it like you would any other object to get this. It spits out several Iridium Ore each day, enough for one Iridium Bar (and sometimes more). It's a nice reward when you'd like to build up your dream farm with nothing but Iridium Sprinklers to tend to your plants for you!

Skills in Stardew Valley offer you some character customization options, and leveling them unlocks new items you can craft. Many are highly useful for money-making and utility. This guide highlights some of the most important unlocks for each of the game's 5 skills and will lead you to more information on each of them.

List of Skills and Useful Crafting Unlockables

Stardew Valley features 5 skills, each with 10 levels and 4 separate professions that can be chosen to give your character a boost. Each of the skills will unlock new crafting and cooking recipes as you level, expanding your options on the farm and increasing your farmer's ability to earn money and accomplish your goals. This list of skills and unlocks leads to more in-depth skill guides that can teach you the fundamentals of each of them.
Leveling Skills
You'll level skills as you use them, with each level up taking substantially more work. While I'll touch on how you level each of the skills in Stardew Valley, I have a guide dedicated to Skill XP and how to level them which may have a bit more info on the mechanics. The skill guides also cover this aspect and list all of the crafting unlockables for that skill as well as how to make use of it.

Skills

Combat Skill

Stardew Valley's Combat skill gains experience as you slay monsters in the mines, skull cavern, secret woods, and any area with enemies. You can't begin to use this skill until after day 5, when the way to the mines is cleared. Each level gives you +5 additional hp, though weapons take no energy and thus proficiency is a non-issue. As you descend the mines - where you use Combat most - you will level it, and also unlock new weapons the deeper you travel. Combat in Stardew is fairly simple, but you can augment your character with up to 2 rings and one pair of boots, found on the inventory screen. Learning the rhythm of combat is important for harder enemies, but for the most part you'll spam attacks and try to position enemies to take advantage of knockback/stun while fighting. An enemy with their back to the wall is especially vulnerable!
Notable Crafting Unlocks for Combat:
  • Sturdy Ring (level 1) - Craft the sturdy ring to cut the duration of negative status ailments in half. Useful against a few types of debuffs you'll encounter in the mines. A nice ring if you're not so hot at combat. Many people will use magnet rings to gather far-away items.
  • Life Elixir (level 2) - Fully heals your character. Not that great but it's also able to recover 200 energy. Takes 1 each of the four mushrooms, easily obtained in quantity (over time) if you chose mushrooms over bats for the cave.
  • Warrior Ring (level 4) - Gives you a burst of speed sometimes when an enemy is slain. Good for getting back on track after a fight, since the clock is always ticking while you're in the mines or Skull Cavern.
  • Slime Egg-Press and Slime Incubator (level 6 and 8) - These two items go with the Slime Hutch to let you breed slimes (which you can fight). They can be useful for collecting slime as well as the drops from the harder (purple/black) slimes. Having one on your farm may lead to a rare event that can let you farm your slimes for other drops in the form of a few rare minerals.
  • Ring of Yoba (level 7) - This ring gives you a chance to have extended invincibility when damaged, allowing you to have time to get out of sticky situations when surrounded and avoid a little more damage. It can be a real life-saver. Works best when your luck is high that day.
  • Iridium Band (level 9) - The Iridium Band is the ultimate ring in Stardew Valley, offering magnetism, +10% damage, and a glowing effect. What is more, two can stack. Though you may want to use a ring of Yoba, two Iridium bands is probably the ultimate combo as the magnetism is highly useful when you're detonating mega-bombs in the Skull Cavern.

Farming Skill

The Farming skill will rise as you harvest crops. No other activity gives skill experience. Leveling farming will give you some nice craftables that let you expand on your ability to make money with produce, from the cheese press to kegs and other items. Farming skill gains give you hoe and watering can proficiency, which makes those two activities consume less energy. Look at the farming guide to learn more about making money with this skill. Check out the linked guides below for in-depth information on some money-making aspects of farming as well as bundle completion..
Notable Crafting Unlocks for Farming:
  • Scarecrow (level 1) - Scarecrows are essential to keeping crows from eating your crops. They protect an 8-tile radius, so one can work wonders for a medium-large sized garden. You can move them at any time using the pickaxe.
  • Fertilizer (level 1 ) - Fertilizer gives a chance at better quality plants. Use it after tilling the soil but before planting. Thankfully, it takes only sap to craft, so you can get a large quantity just chopping down some trees.
  • Mayonnaise Machine (level 2) - The mayonnaise machine lets you make more money from eggs that chickens provide, many players' first experience with managing livestock. It's not wildly profitable but does help you to get more out of that investment.
  • Bee House (level 3) - The bee house lets you generate income from a single flower, with more expensive flowers making more money. The bees will passively produce honey so long as there is a flower in range, so you've only got to ensure the life of that flower and collect the honey when it is ready!
  • Preserves Jar (level 4) - The preserves jar lets you make pickles from vegetables and jam from fruits. A very handy item for the mid-game.
  • Cheese Press (level 6) - Cheese presses turn Cow and goat milk into two types of cheeses, with the latter more valuable. Cheese is also a decent healing item, though you may be better off selling it and buying salads if that's your intention.
  • Oil Maker (level 8) - Oil makers can generate gobs of cash if you've got pigs on your farm. You can produce truffle oil, certainly one of the most profitable Artisan Goods in the game.
  • Keg (level 8) - Like the oil maker, you can make a lot of money via hops/wheat for beer and pale ale, or using fruits to make expensive wines. The final value of wines is based on the base price of the fruit - try it out with ancient seeds for some serious cash.
  • Seed Maker (level 9) - The seed maker can allow you to make foraged produce for any of the four seasons if you put in the right vegetable. See this tutorial for in-depth information.
  • Iridium Sprinkler (level 9) - While you unlock several other types of sprinkler along the way, the Iridium sprinkler covers a large area and is the first to be efficient material-wise for making a massive farm.
For More info on Farming See:
Crops to Grow for Bundles (By Season)
Spring Crop Prices
Summer Crop Prices
Fall Crop Prices
Winter and the Seed Maker for growing winter foraged produce.

Fishing Skill

This skill is leveled by successfully catching fish or collecting them from crab pots. Fishing is the skill that Stardew Valley players have the hardest time figuring out how to use. The mini-game is a little challenging at first, but with some practice you'll easily reel in all but the most difficult fish. I have separate guides on How to catch fish and how to use bait and tackle for when you level the skill a bit. See the main fishing guide for some extra fishing spots. There are also pages on the fish found in the four seasons and where to catch them!
Notable Crafting Unlocks for Fishing:
  • Bait (level 2) - See the guide above for how to use bait. Bait decreases the time for fish to bite.
  • Crab Pot (level 3) - Crab pots can be placed in water and will give you items each day. Good for getting garbage for the next item, but you'll also catch things like lobster which can be valuable.
  • Recycling Machine (level 4) - You'll catch glasses, newspaper, cds, trash and driftwood when fishing. Put them in the recycling machine and get valuable and useful crafting items out of it, as opposed to selling that trash for only 2-3G each. It's a very good way to help yourself with crafting materials that are not as easy to come by early on in the game.
  • Better Bait and Tackle (level 6) - At level 6, you can start using the best fishing rod in the game, and it's capable of taking tackle. These have a variety of effects, outlined in the guides above. In short, tackle can make fishing much much easier. The normal fish become effortless and hard fish are simpler to catch. Combined with fishing levels, only legendary fish should give you trouble.
  • Worm Bin (level 8) - The Worm Bin will automatically generate worms for your fishing endeavors (in the form of normal bait). Though bait isn't expensive, it's nice to have these if you fish regularly.
For More Info on Fishing See:
Catching Fish in Spring
Catching Fish in Summer
Catching Fish in Fall
Catching Fish in Winter

Foraging Skill

The foraging skill is leveled by collecting wild plants and chopping down trees. This skill gives some unique unlocks that help you collect a couple of rare resources that can only be gained from nature. Gaining skill in it and upgrading your axe will make woodcutting much less strenuous on your character. You'll need a lot of wood, so it's not an awful idea to plant some trees.
Notable Crafting Unlocks for Foraging:
  • Field Snack (level 1 ) - This is a cheap, craftable snack made of the three types of tree seeds. It gives 45 health and energy and can be found in the crafting tab. Good if you do not yet have a kitchen. You should save some of your seeds for planting trees, however.
  • Wild Seeds (levels 1, 4, 6, and 7) - You'll unlock spring, summer, fall, and winter wild seed recipes as you level. These can be handy for when you want to grow more of the harvested items, or if a villager happens to like them for a gift.
  • Tapper (level 3) - Placing tappers on trees lets you get one of three kinds of resource (maple syrup, pine tar, oak resin) which are used in crafting/cooking recipes. The items themselves are valuable enough that you could make a farm dedicated to growing these things, though nothing will top pigs/oil maker or simply farming. Just another fun idea!
  • Charcoal Kiln (level 4) - A good item if you have not had much luck with coal in the mines. You can turn 10 wood into one piece of coal with the charcoal kiln.
  • Lightning Rod (level 6) - This one is used during summer thunderstorms to make battery packs, one of the more rare items in Stardew Valley. They're used in advanced crafting, so you'll want to make some of these to harvest nature's power. Each lightning rod can store one charge for 24 hours, and prevents the bolt from striking something more valuable as well!
  • Totems (levels 6, 7, 8, 9) - You can make single-use totems to instantly warp to one of three places (Which are not covered by the mine cart). The Rain totem is handy if you need to catch a specific fish that only comes during rain, and of course waters your crops. You have a greater chance of rain the next day when you use this. Warp Totem: Farm is good for getting out of bad situations in the skull cavern or for when you're out late and want to go home instantly. Mainly for the end-game.

Mining Skill

The mining skill is (nearly) essential to leveling up your tools and crafting things for your farm that require metal. Particularly Iridium Sprinklers from the Skull Cavern. You'll one day want copper/steel/gold variants and this is the cheapest route. You'll level combat simultaneously as you work your way through the mines. Skill experience is gained by breaking rocks in any way (even with bombs), and levels come with proficiency in addition to unlocks. Upgrading your pickaxe will make harder rocks take far less hits and thus consume less time and energy.
Notable Crafting Unlocks for Mining:
  • Furnace (level 0) - You'll get this recipe from Clint the blacksmith after you've been to the mines and located ore. Find the furnace on your crafting tab under the esc menu. Having coal and ore in your inventory (5 ore each) you can smelt ore into bars.
  • Bombs (levels 1, 6, and 8) - Bombs let you blow up large areas, with larger variants unlocking with more levels. They're a little pricey to craft but are a worthy use of materials when you're trying to make it as deep as possible in the Skull Cavern.
  • Transmutations (levels 4 and 7) - Level 4 lets you transmute copper bars into iron and level 7 iron into gold. Head to your crafting tab to use it, not the furnace!
  • Crystalarium (level 9) - Place a gem into the Crystalarium, and it's locked in. The Crystalarium will then dispense that gem at regular intervals. One diamond becomes 10 over time if you are patient, and diamonds are the most profitable and rare item to place inside. More Crystalariums can produce a variety (or more of one kind) for you and help as gift-giving options to make friends with the villagers in Pelican Town.

Combat is fairly simple in Stardew Valley, but some players may still need tips. This guide offers some advice on healing items, some of the new weapons that are available from the adventurer's guild, how to equip gear, and how to get a Galaxy Sword.

Combat Skill Unlocks and Tips for Fighting



Marlon will meet you and provide a weapon when you first enter the Mines in Stardew Valley. This is possible any time after day 5 and allows you to begin the combat skill. You can buy more weapons the futher you progress and complete monster-slaying goals for the Adventurer's Guild, located in the northeastern portion of the map.Stardew Valley's Combat skill indicates your character's proficiency at fighting monsters found in the mines and Skull Cavern. Monsters are found elsewhere, but not in such large concentrations as in those two areas. Each Combat skill level you gain unlocks new crafting recipes and improves your prowess in combat by just a little.

Combat Experience and Leveling



Struck by a slime, my character takes a slowing status ailment which benefits the slime for a few seconds. I can't step forward fast enough to stop his next jumping attack. Slimes are easy solo, harder in groups.The Combat skill is leveled by killing monsters through any means - from sword, to bomb or slingshot. The amount of experience gained is based upon the difficulty of the monster, in general. Further in the mines and inside the Skull Cavern, harder monsters will appear which are worth much more experience.
Each level of the combat skill increases your character's maximum health by +5, which doesn't seem like much but will result in you having 50% more HP by the time you've reached level 10. There is no weapon proficiency, as swinging a sword, mace, etc. does not take any energy. This is to avoid you collapsing while fighting, I suppose.

Combat Skill Unlocks



Killing monsters raises the combat skill and unlocks the recipes below.
  • Level 1 - Sturdy Ring crafting recipe - halves the duration of negative status effects.
  • Level 2 - Life Elixir crafting recipe - fully restores health and provides +200 energy.
  • Level 3 - Roots platter cooking recipe - Provides a +3 combat bonus (which should increase max hp by +15 but doesn't seem to work). Otherwise gives 125 energy and 50 health. A decent meal, regardless.
  • Level 4 - Warrior Ring crafting recipe. Provides a chance you receive the warrior energy buff when you make a kill, increasing damage by 10 for 5 seconds.
  • Level 5 - Choose between the Fighter and Scout Professions. Fighter increases damage by 10% more and raises max hp by +15, Scout improves the critical hit chance by 50% over base.
  • Level 6 - Slime Egg Press crafting recipe. Turns 100 slime into a slime egg for the slime hutch. Additionally, you can make Oil of Garlic, which requires 10 garlic and 1 oil, heals hp and energy, and causes weaker monsters to ignore you for 10 minutes.
  • Level 7 - Ring of Yoba crafting recipe. The ring of yoba is quite powerful and offers a chance of increasing the invincibility period for 5 seconds after you're struck in combat.
  • Level 8 - Slime incubator crafting recipe, which will let you take advantage of the eggs provided by the slime egg press. Additionally, explosive ammo can be crafted for the slingshot, very handy for the Skull Cavern's Mummies, but arguably expensive to craft.
  • Level 9 - Lets you craft the Iridium Band, which increases damage 10%, glows, and has a magnetism effect. This all-in-one ring is a great solution. These effects can stack, so it is likely many players will use two as part of their combat equipment.
  • Level 10 - Players who chose Fighter at level 5 can choose Brute (Increases damage by 15%) or Defender (+25 Max HP). Players who chose Scout can pick Acrobat (half cooldown on special moves) or Desperado (Deadly critical hits). Desperado may be an interesting choice but acrobat is not very useful for now, as most special moves are pointless to use in combat. Hopefully with 1.1 some choices will be improved.

Fighting Monsters



Some monsters drop useful items, such as these sprites, which supply coal when killed.When you go to the mines, you should get your first weapon and be able to slay slimes and bats without much danger. Enemies like slimes are best fought by pinning them against the wall, where they can be stunlocked. When that's not possible, you can simply slash, step, slash and prevent them using their special jump attack. Many monsters are vulnerable to your knockback, so combat is quite simple and a small roadblock to finding ore in the mines. You will want to level combat but it should come fairly naturally.
Bringing healing items to combat is essential. A mine run can be cut short very early if you have nothing with which to heal your character. Cooked foods are generally better, though some foods like Cauliflower provide a bit better healing.

Equipping Gear, Immunity, and Defense



On the inventory screen, you can equip rings and boots. Hats have no effect on combat capabilities and are only for decoration.As you discover new items, you'll have the chance to put them on your character. Look to the bottom left of the inventory screen to drag up to two rings and one pair of boots into the slots and equip them on your character.
You'll find a variety of effects on rings, but boots primarily focus on raising Defense and Immunity, the former can be found on some weapons. Defense reduces the damage your character takes in combat (I think by a flat amount). Immunity reduces the likelihood your character will be hit with negative status effects, such as the slimes' slowing ability.

Weapons: Getting New Gear



Monsters with far more HP and Defense are found further in the Mines. They're not necessarily harder but new weapons are necessary to kill them, as you can do 0 damage.As you progress through the mine, you may find that some monsters drop weapons that are better than what you have. However, you'll probably find better items at the Adventurer's Guild. The amount of weapons and gear offered by them increases as you delve further into the mines. Notable items are the Silver Saber (750g, reached level 20), Templar's Blade (4,000G, level 55), Steel Falchion (9,000G, level 90), and Lava Katana (25,000G, reached the bottom of the mines). The Lava Katana will be immensely helpful in the Skull Cavern, so it's suggested you eventually save up for it unless you get a very lucky Prismatic Shard Drop

Galaxy Sword: The Best Weapon in Stardew Valley

As of 1.07 the best weapon in Stardew Valley is the Galaxy Sword. You can get this weapon by finding a Prismatic Shard. These shards drop from Iridium rocks in the mines, as well as the monsters you'll fight there. The drop chance is very low. Going on lucky days and using foods that boost luck can help (see the Skull Cavern page for a list of foods. Once you have the shard, you use it at the center of 3 pillars in Calico Desert.

Homegrown Healing



Some healing items are really awful, though they pause combat like any other. It's annoying to eat 5 items to heal, when you could've had two. Blueberries are not very good for this, but Cauliflower is great!Cooking foods can be a rather involved process. Salads are the best item to buy from the tavern for healing. As far as growing crops, eating multiple fruits which are worth only 10 health each is rather annoying. Good for energy, sure, but not so good for the life meter. I went through each season's fruits and veggies to see those which have the best healing - bear in mind that gold-star quality will result in nearly doubled healing:
  • Spring Crops - Cauliflower (30), Kale (20), Strawberry (20), Flowers (18)
  • Summer Crops - Melon (45), Red Cabbage (30, year 2) Hops (18), Radish (18), Flowers (18)
  • Fall Crops - Amaranth (20), Yam (18), Flowers (18), Cranberries (15), Grape (15)
  • Winter Seeds (made with seed maker) can yield Crystal Fruit worth 28 health but the other healing items are bad or non-existent (crocus). It is better to grow plenty of healing crops before winter ever hits, or else buy salads/cook your own foods.